![]() ![]() They seem to span different locations and even periods in time, which further increased my inability to make any sense of its plot. There are six chapters, with five of them focusing on the retrieval of each magical sphere I mentioned earlier. This mechanic is incredibly intelligent and certainly unique, and it gets more and more complex as the game goes on. Often, scenes will have a window of some kind and, once layered over another scene, this window will reveal something integral to the plot and your progression. This zooms into an item or pans across to another room, but soon enough you’ll find yourself dragging the image onto another square, revealing another scene underneath. Once the animation ends, the scene will remain static and you’ll use the mouse to discover clickable elements within the frame. ![]() In one square, you’ll watch the animation of the boy as he’s watching this mythical creature in the distance. When the game begins, you’re presented with a large square in the centre of the screen, split into four smaller squares. Hell, I’m confused and I’m the one writing this bloody review. Let me explain, as you’re no doubt confused. The main mechanic of Gorogoa is moving scenes around so that they connect in abstract, yet somehow logical ways. You see, finding these balls isn’t as simple as visiting a few locations like Nathan Drake or Lara Croft might it’s a little more complicated than that. And so, with this in mind, the boy sets off to find these spherical trinkets. The way to commune with the creature, it seems, is to find five magical balls for some kind of offering. ![]() But it’s beautifully presented and there are hints of story here and there, possibly more easily seen by those with a bigger brain than mine. Even by the end, I was still none the wiser. Without dialogue or basic storytelling, it’s difficult to say what exactly the game is really about. Gorogoa begins with a strange creature flying around a city, and a young boy who seems to want to find it and communicate with it. I particularly like them when they’re part of a story-based game, such as the old Broken Sword games or some of the older survival horror titles (I will never forget solving that piano puzzle in the original Silent Hill), but Gorogoa isn’t really either of those. I like a good puzzle, despite not being very good at them. ![]()
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